Spells

Spells are the magic abilities in Fate: The Cursed King. The main stat that affects magic casting ability is Magic. The amount of Magic Stat that one has determines the spells that a character can learn, as well as the amount of MP that a character has. Additionally, there are four skills that assist ones spell casting ability - Spell Casting Skill, Attack Magic Skill, Defense Magic Skill, and Charm Magic Skill. Each of these has there own effect on the character and the ability on has with magic.

Spells may be found in the spell book (Hotkey B). Spells are learnt by opening both the player inventory and the spell book, and left clicking the spell. It will automatically be added to the spell book. Spells are removed by Shift- Left clicking an unwanted spell in the spell book. One does not recover the unwanted spell, and to learn the spell again, one must repurchase or find the spell.

Spells may be hotkeyed into the "F" key slots (i.e. F1, F2 etc.). To do so, click on the spell icon to the right of the screen, hover over the desired spell you with to hotkey, and press the "F" key you wish to assign it to.

Spells may be cast regardless of the weapon one is wielding.

Spell list is incomplete

Spell Casting Skill
Spell casting skill affects how fast one may cast a spell. The higher level it is, the faster one may cast a spell.

Attack Magic Skill
Attack magic skill determines how much damage an attack spell does. It will increase either the Max and/or the Minimum damage a spell does. Damage increase is dependant upon spell.

Defense Magic Skill
Defense magic skill determines the length of time that a defense spell lasts for, and how much damage certain Defense spells do. Most spells duration will increase 10 seconds per level of Defense magic skill. Some spells increase per two levels.

Charm Magic Skill

Charm magic skill determines the effectiveness of summon spells and of the Identification Spell, and the Town Portal Spell. For Summon Spells, Charm magic skill increases the level of the summoned monster and the duration of the monsters. The level of the monster is usually +1 level per charm magic skill, or +1 level per two charm magic skill. Duration is normally +10 seconds per charm magic skill. For Identification Spell, it is +2 identify levels per charm level. For the town portal spell, it is +x per charm magic skill.

Spells
There are three categories of spells: Attack, Defense and Charm. Attack spells are spells that do damage. Defense Spells heal a character or party, as well as provide buffs. Charm Magic is mainly used for summoning monsters, however the Identify spell and town portal spell fall with the charm magic spell category as well.