Consumables

Consumables are items that disappear after being used.

Spells
If a character has sufficient Magic, and enough space in their spellbook, they may right-click a spell to learn it. Afterwards it may be selected as the active spell in the spellbook or assigned to hotkeys F1-F12 by hovering over the spell in the spellbook or spell select menu and pressing the desired hotkey. For more detail, see Spells.

Fish
Fish transform your pet for varying lengths of time depending on the quality of the fish, or permanently with a Flawless fish. Pets can be transformed back into their normal forms by feeding them a Dogfish or waiting for a temporary transformation to end. Different types of fish transform your pet into different creatures, with different stat changes. For more detail, see Fishing.

Potions and Charms
Potions are single use items used to restore Health, Mana, or Stamina, or multiple at a time, or cure debuffs.

Charms are similar to potions, but can be used 8 times. However, there is no Mana Charm, Rejuvenation Charm, or Elixir Charm.

Health potions restore health for you, a party member, or your pet. They are single use and heal different health depending on the quality. Minor Health Potion healing 20 health being the worst, and Super Health Potion healing 300 health being the best.

Mana potions restore mana. They restore the same amount of Mana as Health Potions heal Health.

Stamina Potions recover Stamina. They restore 20 Stamina (Minor) at least and 60 Stamina (Major).

Rejuvenation Potions restore both health and mana. The higher the quality, the more Health and Mana restored.

Elixir Potions restore a great deal of Stamina, Mana, and Health.

Healing Charms can be used 8 times and restore 100 Health per use, making them heal 800 total Health.

Major Healing Charms can also be used 8 times and heal 400 Health for every use, making them heal 3,600 Health total.

Super Healing Charms can be used 8 times and heal 700 Health per use. making them heal 5,600 Health total.

Stamina Charms have no upgraded form, but restore 120 Stamina per use.

Coffee removes any slow effect,

Antidote removes poison.

Revival Potions revive teammates.

Books and Scrolls
Scrolls are single use items that can either identify an item or create a town portal. Books are like scrolls, but have 10 uses rather than 1. However, you can't put them into the quick slots.

Cards
Fate Cards are found in containers around the dungeon levels. Bring 3 to the card trader for a random reward.

Keys
Keys are used to open locked chests in the dungeons. They can be obtained from monsters, Thalleus the Traveller, or Fishing